Turn-Based Combat
You are Forger. Three deadly mages stand between you and glory. Choose every move with care — only one will survive.
Each victory makes Forger stronger — permanent HP and SP bonuses carry forward. Conserve resources early. The Monster Mage shows no mercy.
A young disciple of dark arts. Predictable patterns, no healing ability. The perfect target to test your tactics.
A seasoned channeler of void energy. Hits harder, occasionally heals, and reads your patterns carefully.
Ancient. Enraged. Unstoppable at full power. It heals, it adapts, and when cornered it goes berserk. This is the final trial.
BattleForge is a one-on-one tactical duel. Each round, you and the enemy simultaneously choose actions — attack for reliable damage, defend to absorb the next blow, spend Skill Points on a devastating special, or heal to recover HP.
A direct strike. Free to use, always reliable. Your bread-and-butter action every round.
15 – 25 DMG · NO COSTBrace for impact. Halves incoming damage and passively restores a small amount of HP and SP.
½ DAMAGE · +5 HP +5 SPChannel raw power into one devastating blow. Use it early — an unspent SP pool is wasted potential.
30 – 45 DMG · COSTS 10 SPChannel restorative energy to recover a significant chunk of HP. Essential in long fights.
+30 – 45 HP · COSTS 15 SPThree mages. One Forger. The realm's fate rests on your choices.