A
John Matthew M.Leynes
GAME DEVELOPER · LEAD
@jmleynes11

CONTRIBUTIONS
  • Core combat engine — turn resolution, AI decision logic, and game state management
  • Enemy AI weighting system for all three campaign levels
  • Level progression, inter-level rewards, and game-over conditions
HTML CSS JAVASCRIPT GAME LOGIC
B
Nash Michael T. Barquilla
UI DESIGNER · FRONT-END
@YOUR-USERNAME-2

CONTRIBUTIONS
  • Battle screen layout — character columns, arena, move grid, and stat bars
  • SVG character art for all three enemies and Forger
  • Landing page, team page, and complete visual design system
HTML CSS SVG ART UI DESIGN
About the Project

BattleForge

COURSE
BSIT
Game Development Sprint
TIMELINE
14 Days
Design → Deploy
PLATFORM
Browser
GitHub Pages · No install
CAMPAIGN
3 Levels
Shadow · Void · Boss
Tech Stack
Vanilla HTML5 CSS3 Custom Properties Vanilla JavaScript (ES6) Inline SVG Art Google Fonts GitHub Pages

View the Source Code

Full repository with commit history, README, and all project files.

▶ PLAY NOW ★ GitHub Repo